I am aware you are bored, and would be even without your puppylike whining as I heal as well when I’m not tanking. The only time I always have something to do as a healer is when the tank is inexperienced, undergeared, or both, and I’m not any of these things on any of my tanking toons. Hell, if I’m trailing along after one of the other raid tanks in the guild, I might as well have a Sudoku puzzle out in between refreshing Beacon, Sacred Shield, and Judgment of Light, because the only way I’m going to have something else to do is if one of the DPS pulls threat.
That said, the limitation on the number of mobs I pull at any given time is not my health bar. Having a big health bar and a lot of avoidance and mitigation is my reason for existence as a tank. They are there to make sure I’m easy to keep up through high boss damage and cases in which Everything Has Gone To Hell. I’m NOT nervous about dying- I’m well aware that the odds are, if indeed everything has gone to hell, I will be the last one standing.
The limitation on the size of my pulls isn’t how much you have to heal me, it’s how many mobs I can control. In a dungeon with casters, which is all of them, and a dungeon with linking mobs that run away to find help when they’re low on health, which is most of them, I can’t count on being able to round up a truly large pack and keep them there and keep their attention firmly fixated on me. I do have some control abilities to stop runners and to silence casters long enough to get them to me, but my ability to use these tools is strongly limited by cooldowns and how many varyingly located mobs I can pay attention to at once.
The more I’m running around trying to keep my plates spinning, the more confused the DPS is and likewise running around. The bigger the pull, the more likely it is that none of them are attacking the same thing, let alone attacking something I safely have a big threat lead on. This means most if not all the DPS will be pulling threat, which means big heals for them as well as for me as I turn my back to a large pack of following melee as I try to catch casters and pick up incoming mobs that runners have pulled.
The key point that I’m leading up to here is that, once a pull has gotten large enough that the healer is really challenged, the only person in the room consistently gaining threat on all the mobs in combat is the healer. I know you’re not watching a threat meter, because you don’t have the mobs targeted, you have the party targeted. It’s not the healer’s job to watch threat, because it’s the tank’s job to make sure to stay ahead of the healer on threat. If you’re used to your boring job healing a tank doing his or her job correctly, you’ve never had to watch threat at all, so you probably have no idea how much you generate doing constant big, exciting heals, or how little the tank is generating when they can’t stand still and build it over a smaller pack. I do have some emergency tools to pick up everything at once, but they are meant for emergencies and thus have way too long cooldowns to be useful as a standard pulling tool- and they fail anyway if I have no means of immediately applying more threat, ahead of the healing aggro that will still be ongoing until they’re dead.
If I pull as much as you apparently feel would be fun for you, the mobs will eat you and you will change your whining about my boring pulls to shrieking about how I failed to do my job while, once again, I stand there as the only person who had the health pool and the cooldowns to survive a pack that large.
If you have a need to be constantly doing something important at every moment of an instance in order to have fun, do me and the DPS a favor and go roll a fucking tank.
(Needless to say, this is not directed at all healers, just the ones yipping at me to PULL MORE TANK I’M BORED I ONLY HAVE TO USE MY LITTLE HEALS OMFG PULL PULL. I spoke way too soon about running into fewer douchebags in there.)